Xamarin Profiler
Xamarin Profiler is a performance analysis tool for developers building cross-platform applications with Xamarin, a .NET framework for iOS, Android and macOS development. The profiler integrates with Visual Studio for Mac and Visual Studio, collecting and analyzing runtime data about memory allocation, CPU usage, and application behavior. It uses statistical sampling and memory-profiling instruments (Allocations and Time Profiler) to help developers identify performance bottlenecks and memory leaks in managed .NET code—insights that native platform profilers like Instruments cannot easily provide because they are unaware of the .NET runtime. The tool was primarily used by enterprise developers working on cross-platform mobile and desktop applications.
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1 suggestionXamarin Profiler has been discontinued by Microsoft and is no longer under active development or support. The search results explicitly state the app is discontinued, and there are no signs of a native Apple Silicon build ever having been released. The Intel-only version continues to run under Rosetta 2 today, but Apple is removing Rosetta in macOS 28 (late 2027), so this tool will stop working on that release. If you are still profiling Xamarin applications, the recommended path is to migrate to the native profiling tools built into the platforms you target: for iOS and macOS apps, use Apple's Instruments (part of Xcode, with full Apple Silicon native support); for Android apps, use Android Profiler in Android Studio. These tools are free, actively maintained, and run natively on all Macs. They lack the .NET-aware annotations of the old Xamarin Profiler, but they provide comprehensive CPU, memory, and system-level insights. Alternatively, if your development team has moved away from Xamarin, consider adopting .NET MAUI (Xamarin's modern successor, which is under active Microsoft development) — MAUI development workflows integrate with the same native platform profilers, and the transition is more straightforward from a tooling perspective than it was for older Xamarin projects.
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